if_intersect

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Intersect if_intersect(float[2] p1, float[2] p2, float[2] cp, float[2] p, bool _debug)
  2. long if_intersect(float[2] p1, float[2] p2, float[2] cp, float[4] box, bool _debug)
    long
    if_intersect
    (
    float[2] p1
    ,
    float[2] p2
    ,
    float[2] cp
    ,
    float[4] box
    ,
    bool _debug = false
    )
  3. Intersect if_intersect(Vector[][string] co, float[6] box, bool _debug)

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